Thank you to negative team but I disagree with your opinion
and still strongly believe that mathematics should be include in (BC) animation
programme. Why I told like this? It is because that mathematics subject is very
important aspecially in industry. For example, is need to calculation of the
cost during the production film animation. after that, mathematics also
important in setting the price for the services of an animator. Finally, to be
a succesfull animator mathematics is need to relate with this animation
programme because when animator know about mathematics it will be easily for
them to production of an animation.
"Sang Kancil Dengan Buaya"
The choosen
animation for this aesthetics evaluation is “Sang Kancil Dengan Monyet”. In
mine subjective opinion from this animation, four criteria has been set based
on SUBJECTIVISM, i.e:
-
Audience should fell afraid to believe everyone.
-
Audience should
know about the bad deed will be
reciprocation immeditly or late.
-
Audience should be happy and smile until end this
animation immedietly.
-
Audience should have some useful information or
instruction from this animation.
The first
criteria is refered to the monkey was
pretended in hunger and needed food. When
we watch the animation, I think audiences will be more carefully and fell
afraid to believe somebody immediately
when he in this situation like in this animation, monkey was lying the
mousedeer and tortoise for get some food with say he not eaten and in hunger.
This animation also want to tell about deception like this and it is happened
since former.
Second criteria
is refered to reciprocation was acquire
by monkey was eat chilli because lying the mousedeer and tortoise. It is mean
all of bad deed have a reciprocation
either now or late. The animation is give educate audiences for not doing something like monkey in this
animation.
The third
criteria is tell the situation of audiences was looked this animation will
become a good fell like happy and always smile until end this animation
because the animation is have humour element. Maybe, this is a usual
animation if we compare wiith anothers animation but message in this animation
is very clear and easy to understand by
all level of audiences either kids,tenagers or older and should be able to born
a good feeling for all audiences was watching this animation.
Last criteria is
tell about instruction will get for audiences when watchthis animation. the
instruction in this animation was very usefull for audiences because this
animation also tell about the situation in the world now was full with
deception.
Deferred
from my friend in emotivism criteria, his
opinion is audience should be touched
with the friendship between the character instantly after watching the
animation. I know, his refer to mousedeer and tortoise was helped the monkey.
But for me, I not accept with this opinion, because it is a normal reflection
from others friends when he look his
friend was in adversity. Automaticly he must helped his friend. So, I think it
is a normal and cannot be proud about this like “ touced with friendship” but we must proud about his element nature is
helped not think it is friend or enemy.
Don A. Norman to
be known as a critic of unusable things but now, he says, he has changed. He
has transformed himself into an advocate for pleasurable, enjoyable products.
Beauty is good, says Norman. Successful products should a pleasure to use, and
convey a positive sense of self, of accomplishment, and pride of
ownership. He a professor of computer
science and cofounder of a consulting firm that promotes human-centered
products, extends the range of his earlier work, The Design of Everyday Things,
to include the role emotion plays in consumer purchases. According to Norman,
human decision making is dependent on both conscious cognition and affect.
This combination
is why, for example, a beautiful set of old mechanical drawing instruments
greatly appealed to Norman and a colleague: they evoked emotion, even though
they both knew the tools were not practical to use, human reaction to design
exists on three levels is appearance, behavioral and reflective. The reflective
dimension is what the product evokes in the user in terms of self-image or
individual satisfaction. Norman's analysis of the design elements in products
such as automobiles, watches and computers will pique the interest of many
readers, not just those in the design or technology fields. He explores how
music and sound both contribute negatively or positively to the design of
electronic equipment, like the ring of a cell phone or beeps. Norman's theories
about how robots will interact with humans and the important jobs they will
perform are intriguing, but weigh down an already complex text.
To some extent,
this book seems an effective rebuttal to what I will call the cognitive
conceit, the primacy of cognitive processing. Cognition has commonly been
pitted against emotion, by lay people and academics. That is, the intellect has
been assumed to be capable of dominating emotion in a mature adult, with
emotional displays being immature. In this view, emotions are just
a distraction to be overcome. It seems to me that most psychology books make a
token bow to instincts, reflexes, and the like, but then quickly rush on and
assume that the combination of the environment and the intellect can trump
heredity. However, in the past decade, modern cognitive science research has
demonstrated that cognition and affective processing truly are interwoven and
inseparable, and that in many respects the affective reaction establishes
priorities. Everything has a cognitive component, to assign meaning, and an
affective component, to assign value. Therefore, the manifestation of the two
in behavior means that good product design must accomodate the integration of
affective, behavioral, and cognitive reactions.
Norman opens the book with a discussion of three teapots he
owns. He doesn’t use them, but he loves how each tells a story. One is
impossible to use, one is a classy glassy Michael Graves design and one is
unusual. He says when we like the look of an object; we’re more willing to
overlook its design flaws as opposed to using something with no flaws and an
ugly design. Then, He explaining what the three levels of design are, and how
these levels affect both the audience and the designer. Visceral design is
about appearance, the senses, and beauty. Behavioral design is about
performance, function, and pleasure and effectiveness of use. Reflective design
is about rationalization and intellect, the cognitive realization of a product,
and how the product relates to the individual. Emotions are a necessary part of
cognition they change the way we think, and serve as constant guides to
appropriate behavior, steering us away from the bad and towards the
good.Learning about these levels of emotion not only informs me of one of the
sneakiest ways that the processed food industry exploits consumers that the
emotional side of design may be more critical to a product’s success than its
practical elements. It also informs me how to use these principles to design
ethically for consumers so that they may be empowered to make more educated
decisions. At the visceral level is about how food presentation affects
consumption. Next, the behavioral level is how the food tastes, satisfies
hunger, and immediate pleasures an individual feels while eating it. Then, the
reflective level is tell how knowledge
and interest of health and nutrition affects people’s decision to eat something
or not.
As a conclusion, Donald A. Noman offers intriguing examples
in the book to show how objects evoke emotions. The book loses its way in the
last part when the author delves in the world of robots. While it talks about
the possibility of robots having emotions, it tells nothing about products and human behavior. Except for this part, the book was a quick and fascinating
read. Those who want to understand how design influences purchases will enjoy
the book because many of its concepts apply to business situations related to
selling and designing products.
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